Beta Print and Play
v0.96 Posted: 1/6/2020!
As we work toward launching our Kickstarter campaign for One Deck Galaxy, we've prepared a Print and Play of our current beta testing files. Feel free to take a peek at them, or even print and play them if you have the ability to do so. We love feedback, and you can reach us at AsmadiGames@gmail.com, @AsmadiGames on Twitter, or simply post on the BGG forums for One Deck Galaxy.
Change Log (v0.96)
In the last version, Resources were entirely used for accomplishing Milestones. Now, Resources are valuable because they make some of your Techs more powerful as you progress through the game. Civilizations also start with some resources.
2) Tech Overhaul - The Techs in the first Beta version were very straightforward, to test balance levels mostly. Every tech has changed, and instead of 18 duplicated techs there are now 32 different ones available (and they have names!).
[FORCE REACTOR]: Roll [Y]. if you have 4 [FUEL], also gain [Y-6]
[VERDANT NETWORK]: Roll [B]. Increase [#PLANTS] different dice by 1.
[EXPEDITIONARY FORCE]: Spend [Fleet x 2] to add O to each Location.
Resource Techs provide ways for techs to grow in power over the course of play. Some get better after reaching a resource threshold, others increase gradually as you accumulate resources. This gives more meaning to which Locations you go after (and who gets them, in a 2P situation).
Spendy Techs give clear ways to spend Fleets and Science for benefits. Costs are always in the text of the tech now.
Simplified the Neeble-Woobers Escalate to not involve the # of dice rolled, just an effect for each color. Also changed the way they steal colonies - no longer from the top of the deck! Instead, they take the card in play with the most icons. You now have some control over it, but it's also a bit nastier in some situations.
The Hungry Nebula's hard side has had its numbers increased, and also when you defeat its' Adversary Encounters, they are discarded instead of exiled.
4) Duplicate Locations
If you draw a location or encounter that is already in play (or multiple Adv Encounters), it is discarded and a new card is drawn. This ensures a bit more board variety.
5) Reshuffle Phase / Token
Reshuffle interrupting actions was a bit of a timing debacle. Instead, when it's time to reshuffle you do so immediately, and place a Reshuffle Token on the Adversary. At the end of any phase, if there's a Reshuffle Token, you remove it and then do the Adversary's Reshuffle effects. So basically, the bad stuff just waits a little bit.
Importantly - if you need to place the Reshuffle token and it's already on the Adversary, you lose the game immediately. You have to be careful once the deck is small - time is running out!
6) Colony / Adv Disc Limit
These tables have been updated. The early part of the game is a bit more forgiving for Colonies, because it wasn't quite interesting enough to start the game with a limit of 1. Also, specified that if you are at your Colony Limit, you can discard a Colony to claim a new one.